Monday, September 15, 2014

The Crop (9/7/14)

The Crop is my compiled list of games that I pulled out to play. Not all the games make it to fresh picks but they do get mentioned. And I share my thoughts on each game and perhaps why they were or weren't picked.



Atomicle - This game looks great and plays fine 
but collecting the squares becomes literally impossible in a such a small time period that it becomes more annoying than fun.




  

Basic Shooter - It was very basic. However that's not to say that it didn't work well. I played this game and was a bit confused till I realized that it was a for the #30DayDev challenge, to which I can say that at least it was a functional game and was challenging to an extent.




Bonsai Worlds - Bonsai Worlds caught my eye from the start with the thumbnail. It looked like I would have fun playing this. And I've always been a fan of God games. The game played wonderfully too, even though on my first run I drove my humans extinct XD. But it gave me the option to restart and rebuild, which is nice. It really makes it feel like you're tending to a garden that you can come back to.





Boxhead - My initial thoughts on viewing the thumbnail was a more dark, noir-style mystery/adventure game. Uh, saying I was far off is a bit of an understatement. It's not really a game as it is more of a small storytelling experience. I was right about the dark theme though. I don't want to spoil it so feel free to experience it yourself.


Broken Net - This game looked like it would be a pipeline type game. Me naturally being attracted to arcade games of all sorts I gave it a play. It's a solid concept and that's about it. There's not much game here. There's no direction, no goal, no score. What am I doing here? And the real kicker is sometimes the maps would be generated in a way that would prevent connections cross the map or even right next to one another.



Brood Stop - This game was another small shooter game and I liked the challenge issued by the developer in which he said "LET THE RAGE QUITS BEGIN" So I thought I'd check it out. Well yea, a game that's designed to kill the player would make them rage quit. It produces situations that are 10/9 unavoidable death sentences. It was indeed a frustrating play. (Yes I'm salty #RQ)










Cheer Cubes - The game looks great even from a thumbnail. I loved the work that went into the art and the care that went into the game design. It was enjoyable even if there wasn't alot to play. There could have been more than 30 puzzle levels I feel that would have been nice. Oh and some music... please? (creepy pasta green cubes man)



Don't touch the flames - Small arcade game that felt a bit clunky in its design. It wasn't a broken experience but it just didn't feel rewarding.

Escape Eternity - Escape eternity almost turned me away because the dev declared it a WIP. But luckily I gave it a chance and I'm glad I did. The game's got a nice way of telling a story as well as challenging the player.

 


Flower Power - This game looks attractive. That was my first thought. I saw 3D models and was a bit skeptical on that and hoped that it didn't spend too much on the models and not enough on game being functional. I was pleasantly surprised when I found out that the game runs well and is actually fun. I look forward to playing it more.

Gun Party - I saw an almost naked dude and demon teddy bears and was immediately put off. But I thought about it being a game with perhaps a dark or quirky sense of humor. All I got was a strange game with functional controls but just wasn't enjoyable. Also it's a good thing I'm not epileptic because the flashing lights were not only distracting but annoying. If you are epileptic, I caution you about playing this game in a dark room. (#awfulgamejam and #seizurejam) Oh.

Knight Tour - Small game using the knight chess piece to collect coins by using its unique movement pattern. It's a cool concept and it's pulled off competently. It's just the game lacks polish.

Landing - Another small game that has a decent concept it's just there's not much to it. It's not a bad game however.

Love Bandit - I lol'd at the concept of stealing others happiness for my own benefit. The cartoonish bandit and art style was well done in my opinion and the game doesn't take itself too seriously. I wanted to play more.





Maximus Cerebrum - An interesting adventure game about rebelling against our purpose. I liked the whole experience and loved the progression via exploration. And that it's mainly a true adventure game with a story. This is definitely worth playing.

Moon 2156 - Another Adventure game that manages to be creepy somehow with 8-bit graphics. The themes are dark and some of the situations are unnerving. I liked it alot.

Munky Blocks - Munky blocks control scheme is kind of confusing at first. But once you get the hang of it it's a really fun game with a decent challenge curve and also plenty of levels.

Neutralizer - This game is very hard. They teach about the game and then throw you right in the fray without a second thought. It doesn't start slow and builds up it starts fast and sometimes even unfairly. It's hardcore for reflex fanatics.

Orc Diplomat - I'll be honest and this sounds weird but this game just moves way too smoothly. I felt like I was playing ice levels in mario and was somehow accidentally moving over some small blocks that I thought I had to jump while others stopped me. The attacking also felt so limp and loose and unreliable. Alot of this game felt unreliable.

Periodic Blitz - This game is solid. A jewel match and click game at its core but it allows you to click on pairs of 2 jewels so point racking was far too easy.

Pit Adventure - I couldn't stop saying "What the hell is going on?" This was another story experience that was interesting to say the least

Red Flood - It was over with a bit too quickly. I liked it though.

Spheres of influence - It was relaxing and challenging and sometimes downright impossible with as many spheres and bombs appeared. But this game was good fun.

Teddy Tea leaf - I thought it was a great strategy game. I liked how the scenarios panned out and made sure that I kept on my toes. Other than the strange control layout ( I mean really was WASD that hard?) I truly liked this game.

Valax eon - Another storytelling experience that I think was surreal enough for me to enjoy.

Znake - I loved the old arcade versions of snake and I loved this one. In a strange twist of my criticism being taken seriously the developer improved on this game's design and made it more challenging and fun.

No comments:

Post a Comment